Atlante del Mare Interno. Pathfinder Weltenband der Inneren See. Weltenband der Inneren See. Fans: 4 Become a Fan. Record a Play. Size: Nick: Atlante del Mare Interno. Nick: Weltenband der Inneren See Print. Nick: PDF. Nick: Print Edition. Description Edit History. Inside this exciting and informative tome you will find: Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities. Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!
Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items! Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile! A giant poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!
More Information Edit History. Cover Artist: Wayne Reynolds. Category: Language:. No Files Found. Linked Items. Game Trade Magazine Issue - Apr Game Weight: 4. Tags separate by space :. User Information. Add a copy to your collection Record information Record a play. The Inner Sea World Guide Average Rating: 8. Browse 15 Images » wrong image? Reynolds F. Scott Stan! Sutter Greg A. Reynolds Sarah Robinson F. Pathfinder Campaign Setting: Distant Realms details six extraplanar cities ripe for plane-wandering adventurers, from settlements in the fiery depths of Hell to the shining bastions of Heaven to the inky corners of the Shadow Plane and everywhere in between.
Full-page maps and information about each city's history, cultures and traditions, and adventure sites round out this book's offerings, plus new rules to help traverse these strange locales.
Venture into the vast unknown of the Great Beyond with Distant Realms! Author : James Jacobs Publisher: N. In Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast, the fan-favorite town is presented in great detail, with full stat blocks for the region's important NPCs, dozens of quests, and expanded information on every major location in the town and the hinterlands beyond, as well as a double-sided pull-out poster map of Sandpoint and the surrounding region, which has featured prominently in Pathfinder Adventure Paths like the Rise of the Runelords and the Pathfinder RPG Beginner Box since the birth of Pathfinder in This oversized page campaign setting book is a guide to creating your very own campaign in Pathfinder's most popular town!
When the god Aroden died on the eve of his prophesied return to the mortal world, the empire fell into a vicious civil war. The victors of this conflict were the Thrice-Damned House of Thrune, who made pacts with the denizens of Hell to wrest control of Cheliax. In some cases, as with Chronicles of Narnia , disagreements about order necessitate the creation of more than one series.
Tip: If the series has an order, add a number or other descriptor in parenthesis after the series title eg. The upcoming Enhanced Edition for Owlcat Games' Pathfinder: Kingmaker will introduce plenty of new features to the yods They are a fierce race, but they are as likely to attack another tribe of their own kind as to attack others. Pathfinder Player Companion.
Eleven Arabian Nights by Kim Mohan! Pathfinder Descent into Midnight by Brian Cortijo. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the spiritual needs of their people. Credits and distribution permission. The Pathfinder program provides opportunities for its members to develop holistically including the importance of Spiritual values and a positive mental attitude. These were the first official alternative base classes, and still the only ones detailed in the core 3 books.
The Pathfinder Club, or simply Pathfinders, is a department of the Seventh-day Adventist Church SDA , which works specifically with the cultural, social and religious education of children and teens.
At each new spiritualist level, she learns one or more new spells as indicated on Table: Spiritualist Spells Known. Any alternative means to simulate the Harrow deck usage, and ratfolk entries are currently legal for play, such as a normal deck of cards or dice, and psychic half-elves find that mentally connecting to other creatures makes this even easier. Most of these feats require that your character worship a specific god, although a few are open to followers of any god.
After the feats comes a very comprehensive selection of religion traits, and then a selection of new subdomains. Naturally, there are also new spells in Inner Sea Gods. However, followers of other gods must research the spells first before being able to use them. Some of these spells are revisions of spells from earlier sources like Gods and Magic , but others are completely new.
In a game that already has more spells than anyone could ever keep track of the same goes for feats , I really like that the spells and feats in this book evoke the feel of the gods they are associated with.
This 9th-level spell calls a spawn of Rovagug. The non-mythic version of this spell calls a thunder behemoth from Bestiary 3 with the advanced and entropic simple templates. However, the mythic version allows the caster to call one of the named Spawns of Rovagug, such as the Tarrasque or Chemnosit, the Monarch Worm.
This is the sort of spell that should probably never actually be cast in a game. However, as the culmination of a high-level probably mythic adventure or campaign, it makes a great plot device. Of course, if they fail, then the villain finishes the spell and all hell breaks loose. If the PCs are high enough level and have enough mythic tiers , they might still survive. Either way, it could be quite an epic conclusion to a campaign.
After the spells, there is a large selection of new magic items, starting with magical altars. They vary in appearance in ways that fit their associated gods. The altar of Erastil is a stone hearth, while the altar of Gorum is an iron platform for a suit of armour.
The altar of Shelyn is a display case for showing art or musical instruments, and the altar of Sarenrae is a six-foot-tall golden statue of the goddess. As well as the altars, though, there is a large selection of other magic items from magic armour and weapons to rings to wondrous items. The final chapter of the book covers the servitors of the gods. It goes through the twenty core gods in alphabetical order again and provides Bestiary -style entries for the herald of each god and a servitor race for each god.
Each entry is a single page.
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